
Free for teaching
A first activity. A world of possibilities.
Choose what to practise. Start simply, then adapt the size and symbols to your pupils’ level.
Four activities to open in the game
Copy the code, open the game, then choose “Code → Paste a game”. On another device, scan the QR from the game.




Recognise
Start small, progress at your own pace
Small grids to discover the rule; more cells when your pupils are ready. Choose symbols to suit the learning goal.
Choose a puzzle →Sudoku as a pretext for reading
A sudoku needs no digits: its rule only asks you to recognise that two things are the same. A dialog in the app lets you type whatever you want into the cells — letters, syllables, words, chosen digits, even emojis — and the grid becomes a reading exercise: every cell placed is read, compared, read again. Three examples on 4×4.
Like any grid, these are handed to the class by their code or their QR: the symbols travel with them.
Two difficulties, two dials
The level — Easy, Medium, Hard, Expert — only sets the deduction. The arithmetic is set elsewhere. A five-by-five board can carry a nine-year-old's multiplication tables as well as a seven-year-old's halves.
Multiplication tables on a 5×5
Every cage is a product of two numbers between 1 and 10: a multiplication table laid over a sudoku small enough not to get in the way. And since the grid remains a real sudoku, the child checks the products against rows and columns — with nobody having to mark anything.
- ModeCalcudoku
- GeometrySquare, 5×5
- Operations× only
- Two cells at moston
- NumbersRandom, from 1 to 10
- DifficultyEasy
Fully playable in the free version. Facing 15× over two cells, the child does not compute 3 × 5: they look for which factors give 15 — the table read backwards, the one used for division.
G4CS51BL100OTAV2S31-bg7jl8-U8In the app: Code → Scan a QR


